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DESIGN

Monarch & Mesa

A desert sanctuary studied as an immersive environment — coursework in immersive and interaction design, told as a spatial narrative.

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Year
2026
Role
Immersive & Interaction Design — coursework
Sector
Land, Shelter & Spatial Experience
Status
Concept study
Discipline
DESIGN

Overview

IMMERSIVE

INTERACTION DESIGN

SPATIAL NARRATIVE

Monarch & Mesa began as a project brief in an immersive and interaction design curriculum: design a place, not a page. The deliverable is a spatial narrative — a presented walkthrough of a desert sanctuary in the mountains north of Las Vegas, where the environment itself carries the interaction.

The setting sets the terms. Rugged rock, golden light at dusk, soft textile canopies drifting overhead — a landscape of profound stillness that the design is asked to hold rather than interrupt. Rammed earth and reclaimed stone follow the contour of the land; the low-slung profile keeps the mountain vistas unobstructed. Simplicity here is not absence, it is intention.

Experience is composed as a sequence of moments: canopy for shade and intimacy, open-air rooms framing the desert, a curated reading collection, quiet nooks for gathering. Off-grid systems — solar power, rainwater harvesting, greywater filtration, drought-adapted planting — are treated as part of the interaction model, not the mechanical appendix.

The study is a preface to a longer body of work: understand how a place is read before designing anything that reports on it.

Media

01Presented walkthrough — architecture, visitor experience, and off-grid systems.

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